/** * An MCP App for `analyze_2d_layout`: the findings, drawn. * * Every bug this tool reports is geometric — a piece 8px above the ground, a * silhouette fused into a platform, a 96px hole — and geometry read as a list * of numbers is the format that let all four of them ship in the first place. * The text answer stays exactly as it was; this is the same data with the * boxes where they actually are, and the findings picked out in it. * * Needs `include_rects: true` on the call. Without it the panel says so rather * than drawing an empty scene, because "nothing found" and "nothing sent" look * identical on a canvas. * * Extension: `io.modelcontextprotocol/ui` (SEP-1865). Same handshake and * transport as the scene-tree app; hosts without it never ask for this * resource. */ export declare const LAYOUT_APP_URI = "ui://godot-mcp-bridge/layout"; export declare const LAYOUT_APP_HTML: string; export declare const LAYOUT_APP_RESOURCE: { readonly uri: "ui://godot-mcp-bridge/layout"; readonly name: "2D layout (drawn)"; readonly description: "analyze_2d_layout's findings drawn in world space: solids, decoration, the pieces flagged as floating or fused, and every floor gap with its width. Needs include_rects: true on the call."; readonly mimeType: "text/html;profile=mcp-app"; readonly _meta: { readonly ui: { readonly csp: { readonly connectDomains: readonly []; readonly resourceDomains: readonly []; }; readonly prefersBorder: true; }; }; }; //# sourceMappingURL=layout-app.d.ts.map