export interface ProjectConfig { name: string; godotVersion: string | null; autoloads: Array<{ name: string; path: string; }>; inputActions: Array<{ name: string; events: string[]; }>; } /** * Parse project.godot for key configuration. * The file is an INI-like format with [sections]. */ export declare function parseProjectGodot(projectDir: string): ProjectConfig | null; //# sourceMappingURL=project-config.d.ts.map