import { EventEmitter } from "eventemitter3"; import { IGobanSocket } from "../GobanSocket"; import { JGOFAIReview, JGOFAIReviewMove } from "../formats/JGOF"; import * as protocol from "../protocol"; import { MoveTree } from "../MoveTree"; import { GobanMoveErrorMessageId } from "../GobanError"; import { GobanEngine } from "../GobanEngine"; import { AiReviewCategorization, ScoreDiffThresholds } from "./categorize"; export interface AIReviewUpdateContext { /** Type of update: "move" for trunk moves, "variation" for analyzed variations */ type: "move" | "variation"; /** For move updates, the move number that was updated */ move_number?: number; /** For variation updates, the variation key (e.g., "5-aa.bb.cc") */ variation_key?: string; } export interface AIReviewDataEvents { connected: () => void; destroy: () => void; metadata: (ai_review: JGOFAIReview) => void; /** Emitted when review data is updated. Context describes what was updated. */ update: (context: AIReviewUpdateContext) => void; } /** * AI Review data management class. * * Takes care of socket communication and updating AI review data as it streams in. * */ export declare class AIReviewData extends EventEmitter implements JGOFAIReview { readonly socket: IGobanSocket; readonly uuid: string; private ai_review; readonly move_tree: MoveTree; private analysis_requests_made; constructor(socket: IGobanSocket, move_tree: MoveTree, ai_review: JGOFAIReview, game_id: number | string); destroy(): void; get id(): string; get type(): "fast" | "full"; get network(): string; get network_size(): string; get engine(): string; get engine_version(): string; get strength(): number; get date(): number; get win_rate(): number; get win_rates(): Array; get scores(): Array | undefined; get moves(): { [key: string]: JGOFAIReviewMove; }; get analyzed_variations(): { [key: string]: JGOFAIReviewMove; } | undefined; get error(): undefined | { message_id: GobanMoveErrorMessageId; move_number: number; coords: string; }; private updateAIReviewMetadata; private debounce_update?; private debounce_queue?; private processUpdate; analyze_variation(uuid: string, game_id: number, ai_review_id: number, cur_move: MoveTree, trunk_move: MoveTree): void; categorize(engine: GobanEngine, thresholds?: ScoreDiffThresholds, include_negative_score_loss?: boolean): AiReviewCategorization | null; }