declare const _default: "// Unreal 3, Documentation: \"Color Grading\"\n// Adapted to be close to Tonemap_ACES, with similar range\n// Gamma 2.2 correction is baked in, don't use with sRGB conversion!\nvec3 unreal(vec3 x) {\n return x / (x + 0.155) * 1.019;\n}\n\nfloat unreal(float x) {\n return x / (x + 0.155) * 1.019;\n}\n\n"; export default _default;