declare const _default: "vec3 uncharted2Tonemap(vec3 x) {\n float A = 0.15;\n float B = 0.50;\n float C = 0.10;\n float D = 0.20;\n float E = 0.02;\n float F = 0.30;\n float W = 11.2;\n return ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;\n}\n\nvec3 uncharted2(vec3 color) {\n const float W = 11.2;\n float exposureBias = 2.0;\n vec3 curr = uncharted2Tonemap(exposureBias * color);\n vec3 whiteScale = 1.0 / uncharted2Tonemap(vec3(W));\n return curr * whiteScale;\n}\n\nfloat uncharted2Tonemap(float x) {\n float A = 0.15;\n float B = 0.50;\n float C = 0.10;\n float D = 0.20;\n float E = 0.02;\n float F = 0.30;\n float W = 11.2;\n return ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;\n}\n\nfloat uncharted2(float color) {\n const float W = 11.2;\n const float exposureBias = 2.0;\n float curr = uncharted2Tonemap(exposureBias * color);\n float whiteScale = 1.0 / uncharted2Tonemap(W);\n return curr * whiteScale;\n}\n\n"; export default _default;