# Changelog

All notable changes to this project will be documented in this file. See [commit-and-tag-version](https://github.com/absolute-version/commit-and-tag-version) for commit guidelines.

# [2.2.0](https://github.com/dmnsgn/glsl-tone-map/compare/v2.1.1...v2.2.0) (2025-09-03)


### Bug Fixes

* compute luminance for saturation after ASC CDL transform ([43133dc](https://github.com/dmnsgn/glsl-tone-map/commit/43133dc7b45f0f846c249db3d3e27aad65f77b13))


### Features

* add agx with slope/offset/power/saturation CDL + expose agx golden and punchy looks as functions ([a0ac73c](https://github.com/dmnsgn/glsl-tone-map/commit/a0ac73c0d9bc093f98d795f5fd21519067452dad))



## [2.1.1](https://github.com/dmnsgn/glsl-tone-map/compare/v2.1.0...v2.1.1) (2024-07-06)



# [2.1.0](https://github.com/dmnsgn/glsl-tone-map/compare/v2.0.1...v2.1.0) (2024-05-15)


### Features

* add AgX ([fbd860d](https://github.com/dmnsgn/glsl-tone-map/commit/fbd860d4cdda9a7ad71cf8c90240d0ff9f3972eb)), closes [#4](https://github.com/dmnsgn/glsl-tone-map/issues/4)
* add neutral ([87eec88](https://github.com/dmnsgn/glsl-tone-map/commit/87eec88bf0ac11631e0912e5cbe807522d5c5a09)), closes [#5](https://github.com/dmnsgn/glsl-tone-map/issues/5)



## [2.0.1](https://github.com/dmnsgn/glsl-tone-map/compare/v2.0.0...v2.0.1) (2022-06-14)



# 2.0.0 (2022-06-08)


### Code Refactoring

* use ES modules ([a1bffd1](https://github.com/dmnsgn/glsl-tone-map/commit/a1bffd1ad9933633a7908a5c21b880b453403ad3))


### BREAKING CHANGES

* switch to type module
