import * as React from 'react' import * as THREE from 'three' import { Color, extend, useThree } from '@react-three/fiber' import { shaderMaterial } from './shaderMaterial' import { useTexture } from './Texture' import { ForwardRefComponent } from '../helpers/ts-utils' import { version } from '../helpers/constants' export type ImageProps = Omit & { segments?: number scale?: number | [number, number] color?: Color zoom?: number radius?: number grayscale?: number toneMapped?: boolean transparent?: boolean opacity?: number side?: THREE.Side } & ({ texture: THREE.Texture; url?: never } | { texture?: never; url: string }) // {texture: THREE.Texture} XOR {url: string} type ImageMaterialType = JSX.IntrinsicElements['shaderMaterial'] & { scale?: number[] imageBounds?: number[] radius?: number resolution?: number color?: Color map: THREE.Texture zoom?: number grayscale?: number } declare global { namespace JSX { interface IntrinsicElements { imageMaterial: ImageMaterialType } } } const ImageMaterialImpl = /* @__PURE__ */ shaderMaterial( { color: /* @__PURE__ */ new THREE.Color('white'), scale: /* @__PURE__ */ new THREE.Vector2(1, 1), imageBounds: /* @__PURE__ */ new THREE.Vector2(1, 1), resolution: 1024, map: null, zoom: 1, radius: 0, grayscale: 0, opacity: 1, }, /* glsl */ ` varying vec2 vUv; varying vec2 vPos; void main() { gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.); vUv = uv; vPos = position.xy; } `, /* glsl */ ` // mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44 varying vec2 vUv; varying vec2 vPos; uniform vec2 scale; uniform vec2 imageBounds; uniform float resolution; uniform vec3 color; uniform sampler2D map; uniform float radius; uniform float zoom; uniform float grayscale; uniform float opacity; const vec3 luma = vec3(.299, 0.587, 0.114); vec4 toGrayscale(vec4 color, float intensity) { return vec4(mix(color.rgb, vec3(dot(color.rgb, luma)), intensity), color.a); } vec2 aspect(vec2 size) { return size / min(size.x, size.y); } const float PI = 3.14159265; // from https://iquilezles.org/articles/distfunctions float udRoundBox( vec2 p, vec2 b, float r ) { return length(max(abs(p)-b+r,0.0))-r; } void main() { vec2 s = aspect(scale); vec2 i = aspect(imageBounds); float rs = s.x / s.y; float ri = i.x / i.y; vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x); vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new; vec2 uv = vUv * s / new + offset; vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5); vec2 res = vec2(scale * resolution); vec2 halfRes = 0.5 * res; float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius); vec3 a = mix(vec3(1.0,0.0,0.0), vec3(0.0,0.0,0.0), smoothstep(0.0, 1.0, b)); gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, opacity * a), grayscale); #include #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}> } ` ) const ImageBase: ForwardRefComponent, THREE.Mesh> = /* @__PURE__ */ React.forwardRef( ( { children, color, segments = 1, scale = 1, zoom = 1, grayscale = 0, opacity = 1, radius = 0, texture, toneMapped, transparent, side, ...props }: Omit, fref: React.ForwardedRef ) => { extend({ ImageMaterial: ImageMaterialImpl }) const ref = React.useRef(null!) const size = useThree((state) => state.size) const planeBounds = Array.isArray(scale) ? [scale[0], scale[1]] : [scale, scale] const imageBounds = [texture!.image.width, texture!.image.height] const resolution = Math.max(size.width, size.height) React.useImperativeHandle(fref, () => ref.current, []) React.useLayoutEffect(() => { // Support arbitrary plane geometries (for instance with rounded corners) // @ts-ignore if (ref.current.geometry.parameters) { // @ts-ignore ref.current.material.scale.set( // @ts-ignore planeBounds[0] * ref.current.geometry.parameters.width, // @ts-ignore planeBounds[1] * ref.current.geometry.parameters.height ) } /* eslint react-hooks/exhaustive-deps: 1 */ }, [planeBounds[0], planeBounds[1]]) return ( {children} ) } ) const ImageWithUrl: ForwardRefComponent = /* @__PURE__ */ React.forwardRef( ({ url, ...props }: ImageProps, ref: React.ForwardedRef) => { const texture = useTexture(url!) return } ) const ImageWithTexture: ForwardRefComponent = /* @__PURE__ */ React.forwardRef( ({ url: _url, ...props }: ImageProps, ref: React.ForwardedRef) => { return } ) export const Image: ForwardRefComponent = /* @__PURE__ */ React.forwardRef< THREE.Mesh, ImageProps >((props, ref) => { if (props.url) return else if (props.texture) return else throw new Error(' requires a url or texture') })