---
title: TransformControls
sourcecode: src/core/TransformControls.tsx
---

[![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/gizmos-transformcontrols--transform-controls-story)

<Grid cols={4}>
  <li>
    <Codesandbox id="btsbj" />
  </li>
</Grid>

An abstraction around [THREE.TransformControls](https://threejs.org/docs/#examples/en/controls/TransformControls).

You can wrap objects which then receive a transform gizmo.

```jsx
<TransformControls mode="translate">
  <mesh />
</TransformControls>
```

You could also reference the object which might make it easier to exchange the target. Now the object does not have to be part of the same sub-graph. References can be plain objects or React.MutableRefObjects.

```jsx
<TransformControls object={mesh} mode="translate" />
<mesh ref={mesh} />
```

If you are using other controls (Orbit, Trackball, etc), you will notice how they interfere, dragging one will affect the other. Default-controls will temporarily be disabled automatically when the user is pulling on the transform gizmo.

```jsx
<TransformControls mode="translate" />
<OrbitControls makeDefault />
```
