---
title: Text3D
sourcecode: src/core/Text3D.tsx
---

[![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/abstractions-text3d--text-3-d-st) ![](https://img.shields.io/badge/-suspense-brightgreen)

<Grid cols={4}>
  <li>
    <Codesandbox id="x6obrb" />
  </li>
</Grid>

Render 3D text using ThreeJS's `TextGeometry`.

Text3D will suspend while loading the font data. Text3D requires fonts in JSON format generated through [typeface.json](http://gero3.github.io/facetype.js), either as a path to a JSON file or a JSON object. If you face display issues try checking "Reverse font direction" in the typeface tool.

```jsx
<Text3D font={fontUrl} {...textOptions}>
  Hello world!
  <meshNormalMaterial />
</Text3D>
```

You can use any material. `textOptions` are options you'd pass to the `TextGeometry` constructor. Find more information about available options [here](https://threejs.org/docs/index.html?q=textg#examples/en/geometries/TextGeometry).

You can align the text using the `<Center>` component.

```jsx
<Center top left>
  <Text3D>hello</Text3D>
</Center>
```

It adds three properties that do not exist in the original `TextGeometry`, `lineHeight`, `letterSpacing` and smooth. LetterSpacing is a factor that is `1` by default. LineHeight is in threejs units and `0` by default. Smooth merges vertices with a tolerance and calls computeVertexNormals.

```jsx
<Text3D smooth={1} lineHeight={0.5} letterSpacing={-0.025}>{`hello\nworld`}</Text3D>
```
