/** * Deterministic game-design fallback shared with the public Glitch prompt page. * The hosted OpenAI service remains preferred; this keeps MCP generation useful * while the public backend route is unavailable or temporarily fails. */ export declare const GAME_DESIGN_PLAY_MODES: { value: string; label: string; }[]; export declare const GAME_DESIGN_SESSION_LENGTHS: { value: string; label: string; }[]; export declare const INITIAL_GAME_DESIGN_INPUTS: { gameName: string; genres: never[]; genre: string; playMode: string; sessionLength: string; playerFantasy: string; setting: string; primaryGoal: string; mainPressure: string; signatureTwist: string; progression: string; preferredActivities: string; }; export declare function getGameDesignGenreProfile(value: any): "action" | "rpg" | "strategy" | "simulation" | "platformer" | "card" | "sandbox" | "cozy" | "horror" | "survival" | "puzzle" | "racing" | "sports" | "adventure"; export declare function buildGameDesignBlueprint(rawInputs: any): { gameName: string; descriptor: string; shortPitch: string; coreFantasy: string; coreVerbs: any; pillars: { title: string; description: string; }[]; mechanics: { title: string; description: any; }[]; coreLoop: { title: any; description: string; }[]; sessionLoop: string[]; coreTest: string; scopeRules: string[]; documentationInstruction: string; ai_used: boolean; }; export declare function formatGameDesignBlueprintAsMarkdown(blueprint: any): string;