import { DataTexture, Vector2 } from "three"; export interface SpatDataTextureCovariances { data: Float32Array | Uint16Array; texture: DataTexture; size: Vector2; } export interface SplatDataTextureCenterColors { data: Uint32Array; texture: DataTexture; size: Vector2; } export interface SplatDataTextures { covariances: SpatDataTextureCovariances; centerColors: SplatDataTextureCenterColors; }