import { SplatBuffer } from "./SplatBuffer"; export declare class PlyLoader { splatBuffer: SplatBuffer | null; constructor(); fetchFile(fileName: string, onProgress: (progress: number, progressMessage: string, chunk?: Uint8Array) => void): Promise; loadFromFile(fileName: string, onProgress: (progress: number, progressMessage: string, chunk?: Uint8Array) => void, compressionLevel?: number, minimumAlpha?: number): Promise; }