{
  "name": "gl-fbo",
  "version": "2.0.5",
  "description": "Frame buffer object wrapper for WebGL",
  "main": "fbo.js",
  "dependencies": {
    "gl-texture2d": "^2.0.0"
  },
  "devDependencies": {
    "gl-now": "^1.3.1",
    "ndarray": "^1.0.15",
    "ndarray-fill": "^1.0.1",
    "glslify": "^1.4.0",
    "a-big-triangle": "0.0.0"
  },
  "scripts": {
    "test": "tap test/*.js",
    "start": "beefy --open example/example.js -- --transform glslify"
  },
  "repository": {
    "type": "git",
    "url": "git://github.com/stackgl/gl-fbo.git"
  },
  "keywords": [
    "fbo",
    "frame",
    "buffer",
    "framebuffer",
    "object",
    "webgl",
    "gl",
    "offscreen",
    "render",
    "texture",
    "renderbuffer",
    "render"
  ],
  "authors": [
    "Mikola Lysenko <mikolalysenko@gmail.com> (http://0fps.net)",
    "Hugh Kennedy <hughskennedy@gmail.com> (http://hughsk.io)",
    "Chris Dickinson <chris@neversaw.us> (http://neversaw.us)"
  ],
  "license": "MIT",
  "readmeFilename": "README.md",
  "gitHead": "6173b4ee305e99f359a1a5939bba28169699d9ef"
}
