export default function GetMousePos (canvas: any, evt: any) { try { //// console.log("Start : getMousePos"); let rect = canvas.getBoundingClientRect(); return { x: (evt.clientX - rect.left) / (rect.right - rect.left) * canvas.width, y: (evt.clientY - rect.top) / (rect.bottom - rect.top) * canvas.height }; //// console.log("End : getMousePos"); } catch (e) { console.log("error occurred in getMousePos : ", e); } };