<template>
  <div
    class="md-ruler"
    @touchstart="$_startDrag"
    @touchend="$_stopDrag"
  >
    <canvas
      class="md-ruler-canvas"
      ref="canvas"
    ></canvas>
    <div
      class="md-ruler-cursor"
      :class="[isStepTextBottom && 'md-ruler-cursor-bottom']"
    ></div>
    <div class="md-ruler-arrow"></div>
  </div>
</template>

<script>
import Scroller from '../_util/scroller'
import {throttle, noop} from '../_util'

export default {
  name: 'md-ruler',

  components: {},

  props: {
    value: {
      type: Number,
      default: 0,
    },
    scope: {
      type: Array,
      default: () => [0, 100],
    },
    step: {
      type: Number,
      default: 10,
    },
    unit: {
      type: Number,
      default: 1,
    },
    min: {
      type: Number,
      default: 0,
    },
    max: {
      type: Number,
      default: 100,
    },
    stepTextPosition: {
      type: String,
      default: 'top',
      validator: val => !!~['top', 'bottom'].indexOf(val),
    },
    stepTextRender: {
      type: Function,
      default: noop,
    },
  },

  data() {
    return {
      clientHeight: 60,
      scroller: null,
      ratio: 2,

      isInitialed: false,
      isDragging: false,
      isScrolling: false,

      x: 0,
      scrollingX: 0,
      blank: 30, // unit blank
    }
  },

  computed: {
    unitCount() {
      const {scope: [min, max], unit} = this
      return Math.ceil((max - min) / unit)
    },

    canvasWidth() {
      return this.$refs.canvas.clientWidth * this.ratio
    },

    realMin() {
      const {scope, min} = this
      const [left, right] = scope
      if (min > right) {
        return left
      }
      return min > left ? min : left
    },

    realMax() {
      let {scope, max} = this
      const [left, right] = scope
      if (left > max) {
        return right
      }
      return max > right ? right : max
    },

    blankLeft() {
      const {scope, realMin, unit, blank} = this
      const [min] = scope
      return Math.ceil((realMin - min) / unit) * blank
    },

    blankRight() {
      const {scope, realMax, unit, blank} = this
      const [, max] = scope
      return Math.ceil((max - realMax) / unit) * blank
    },
    isStepTextBottom() {
      return this.stepTextPosition === 'bottom'
    },
  },

  watch: {
    value() {
      if (this.isScrolling) {
        return
      }

      this.scrollingX = 0
      this.isScrolling = true
      const x = this.$_initX()
      this.$_draw(x)
      this.scroller.scrollTo(x, 0, true)
    },
  },

  mounted() {
    const {$refs} = this

    // without watch ctx
    this.ctx = $refs.canvas.getContext('2d')

    this.$_initCanvas()
    this.x = this.canvasWidth
    this.$_initScroller()
  },

  methods: {
    // MARK: private methods
    $_initCanvas() {
      const {ratio, ctx, canvasWidth, clientHeight, $refs} = this
      const {canvas} = $refs

      canvas.width = canvasWidth
      canvas.height = clientHeight * ratio

      const scale = 1 / ratio
      ctx.scale(scale, 1)
    },

    $_initScroller() {
      const {blankLeft, blankRight, blank, unitCount, canvasWidth, clientHeight} = this

      const drawFn = throttle(this.$_draw, 10)
      const scroller = new Scroller(
        left => {
          this.isInitialed && drawFn(left)
        },
        {
          scrollingX: true,
          scrollingY: false,
          snapping: true,
          snappingVelocity: 1,
          animationDuration: 200,
          inRequestAnimationFrame: true,
          scrollingComplete: () => {
            this.isScrolling = false
          },
        },
      )

      // set real scroll width
      const innerWidth = unitCount * blank + canvasWidth - blankLeft - blankRight
      const x = this.$_initX()
      this.$_draw(x)
      scroller.setDimensions(canvasWidth, clientHeight, innerWidth, clientHeight)
      scroller.setSnapSize(blank, 0)
      scroller.scrollTo(x, 0, false)

      this.scroller = scroller
      this.isInitialed = true
    },

    $_initX() {
      const {value, scope, realMin, realMax, unit, blank, unitCount, canvasWidth} = this
      const [min] = scope

      this.x = canvasWidth - Math.ceil((realMin - min) / unit) * blank

      if (value <= realMin) {
        return 0
      } else if (value >= realMax) {
        return unitCount * blank
      } else {
        return Math.ceil((value - realMin) / unit) * blank
      }
    },

    $_draw(left) {
      left = +left.toFixed(2)
      const {ctx, ratio, scrollingX, canvasWidth, clientHeight} = this

      this.scrollingX = left
      this.x += scrollingX - left

      // clear canvas
      const scale = ratio * ratio
      ctx.clearRect(0, 0, canvasWidth * scale, clientHeight * scale)

      this.$_drawLine()
    },

    $_drawLine() {
      const {ctx, x, scope, step, unit, ratio, blank, unitCount, isStepTextBottom} = this
      const {blankLeft, blankRight, canvasWidth} = this
      const [scopeLeft] = scope

      const _fontSize = 22
      const _y = 120 - (isStepTextBottom ? _fontSize + 40 : 0)
      const _stepUnit = Math.round(step / unit)

      ctx.lineWidth = 2
      ctx.font = `${_fontSize *
        ratio}px DIN Alternate, "Helvetica Neue",Helvetica,"PingFang SC","Hiragino Sans GB","Microsoft YaHei","微软雅黑",Arial,sans-serif`

      for (let i = 0; i <= unitCount; i++) {
        const _x = x + i * blank

        if (_x < 0 || _x > canvasWidth * 2) {
          continue
        }

        // over range use another color
        const outRange = _x < x + blankLeft || _x > x + 1 + unitCount * blank - blankRight
        if (outRange) {
          ctx.fillStyle = '#E2E4EA'
          ctx.strokeStyle = '#E2E4EA'
        } else {
          ctx.fillStyle = '#C5CAD5'
          ctx.strokeStyle = '#858B9C'
        }

        ctx.beginPath()
        ctx.moveTo(_x, _y)

        if (i % _stepUnit === 0) {
          // draw text
          const text = this.$_matchStepText(scopeLeft + unit * i)
          const textOffset = String(text).length * _fontSize / 2
          ctx.fillText(text, _x - textOffset, _fontSize * ratio + (isStepTextBottom ? 70 : 0))

          // draw line
          ctx.lineTo(_x, _y - 40)
        } else {
          ctx.lineTo(_x, _y - 20)
        }
        ctx.stroke()
      }

      // draw base line
      ctx.strokeStyle = '#E2E4EA'
      ctx.beginPath()
      ctx.moveTo(x, _y)
      ctx.lineTo(x + unitCount * blank, _y)
      ctx.stroke()

      this.$_updateValue()
    },

    $_matchStepText(step) {
      const match = this.stepTextRender(step)
      return match !== undefined && match !== null ? match : step
    },

    $_startDrag(event) {
      if (this.isDragging) {
        return
      }

      event.preventDefault()
      event.stopPropagation()
      this.scroller.doTouchStart(event.touches, event.timeStamp)

      this.isDragging = true
      this.isScrolling = true

      window.addEventListener('touchmove', this.$_onDrag)
    },

    $_onDrag(event) {
      event.preventDefault()
      event.stopPropagation()
      if (!this.isDragging) {
        return
      }
      this.scroller.doTouchMove(event.touches, event.timeStamp, event.scale)
    },

    $_stopDrag(event) {
      event.preventDefault()
      event.stopPropagation()
      this.isDragging = false

      this.scroller.doTouchEnd(event.timeStamp)

      window.removeEventListener('touchmove', this.$_onDrag)
    },

    $_updateValue() {
      if (!this.isInitialed) {
        return
      }

      const {x, scope: [min], realMin, realMax, unit, blank, canvasWidth} = this

      if (x > canvasWidth) {
        this.$_onInput(realMin)
        return
      }

      const _x = x >= 0 ? Math.abs(x - canvasWidth) : Math.abs(x) + canvasWidth
      let value = min + Math.round(_x / blank) * unit

      value > realMax && (value = realMax)
      value < realMin && (value = realMin)
      this.$_onInput(value)
    },

    // MARK: events handler, 如 $_onButtonClick
    $_onInput(value) {
      this.$emit('input', value)
      this.$emit('change', value)
    },
  },
}

</script>


<style lang="stylus">
.md-ruler
  position relative
  padding 18px 0 20px
  width 100%
  height 71px
  box-sizing border-box
  font-family font-family-number
  .md-ruler-canvas
    width 100%
    height 30px
  .md-ruler-cursor
    z-index 10
    position absolute
    top 13px
    left 50%
    width 2px
    height 35px
    transform translate(-50%)
    background-color #2F86F6
    box-shadow 0 2px 4px #2F86F6
    &-bottom
      height 20px
  .md-ruler-arrow
    z-index 10
    position absolute
    bottom 13px
    left 50%
    border-bottom 5px solid #2F86F6
    border-left 5px solid transparent
    border-right 5px solid transparent
    transform translate(-50%)
</style>
