import { HandlerOptions } from '../common/interfaces'; import BaseHandler from './BaseHandler'; declare enum Animations { NONE = "NONE", STOMP = "STOMP", TUMBLE = "TUMBLE", RISE = "RISE", PAN = "PAN", FADE = "FADE", BREATHE = "BREATHE" } declare type AnimationType = keyof typeof Animations; declare class AnimationHandler extends BaseHandler { private anim; constructor(props: HandlerOptions); animate: (animation: AnimationType) => void; setTemplateAnimations: () => void; animateObject: (object: fabric.Object, animation: AnimationType) => void; } export default AnimationHandler;