/// import * as Tp from 'thingpedia'; import * as events from 'events'; declare class ClientConnection extends events.EventEmitter { private _serverAddress; private _identity; private _authToken; private _closeOk; private _outgoingBuffer; private _ratelimitTimer; private _retryAttempts; private _socket; isClient: boolean; isServer: boolean; constructor(serverAddress: string, identity: string, authToken: string); private _onConnectionLost; private _onConnected; open(): Promise; close(): Promise; send(msg: any): void; sendMany(buffer: any[]): void; } declare class ServerConnection extends events.EventEmitter { private _connections; private _platform; isClient: boolean; isServer: boolean; constructor(platform: Tp.BasePlatform); isConnected(remote: string): boolean; private _findConnection; private _handleConnection; open(): Promise; close(): Promise; closeOne(identity: string): Promise; private _sendTo; send(msg: any, to?: string): void; sendMany(buffer: any[], to?: string): void; } export { ClientConnection, ServerConnection };