# Market Analysis Template

## Game: [Game Title]
## Date: [Date]
## Analyst: Marcus (Market Analyst)

---

## Executive Summary

[2-3 sentences summarizing market opportunity and positioning]

---

## Target Audience

### Primary Audience
- **Demographics:** [Age, location, gaming habits]
- **Psychographics:** [Interests, values, motivations]
- **Gaming Preferences:** [Genres, platforms, play styles]
- **Spending Habits:** [Price sensitivity, DLC/MTX tolerance]

### Secondary Audience
- **Demographics:** [Age, location, gaming habits]
- **Why Secondary:** [Lower priority because...]

### Audience Size Estimate
- **TAM (Total Addressable Market):** [X million players]
- **SAM (Serviceable Available Market):** [X million players]
- **SOM (Serviceable Obtainable Market):** [X thousand players realistic]

---

## Competitor Analysis

### Direct Competitors
Games in the same genre targeting the same audience.

#### Competitor 1: [Game Name]
- **Release:** [Year]
- **Sales:** [Estimated copies]
- **Review Score:** [Metacritic/Steam %]
- **Price:** [$X]
- **Strengths:** [What they do well]
- **Weaknesses:** [Where they fall short]
- **Our Differentiation:** [How we're different]

#### Competitor 2: [Game Name]
- **Release:** [Year]
- **Sales:** [Estimated copies]
- **Review Score:** [Metacritic/Steam %]
- **Price:** [$X]
- **Strengths:** [What they do well]
- **Weaknesses:** [Where they fall short]
- **Our Differentiation:** [How we're different]

#### Competitor 3: [Game Name]
- **Release:** [Year]
- **Sales:** [Estimated copies]
- **Review Score:** [Metacritic/Steam %]
- **Price:** [$X]
- **Strengths:** [What they do well]
- **Weaknesses:** [Where they fall short]
- **Our Differentiation:** [How we're different]

### Indirect Competitors
Games that compete for the same audience's time/money but different genre.

1. [Game Name] - [Why it competes]
2. [Game Name] - [Why it competes]

### Competitive Landscape Map
```
                    HIGH COMPLEXITY
                          │
           [Competitor]   │   [Competitor]
                          │
    NICHE ────────────────┼──────────────── MAINSTREAM
                          │
               [OUR GAME] │   [Competitor]
                          │
                    LOW COMPLEXITY
```

---

## Market Trends

### Growing Trends (Opportunities)
1. **[Trend Name]**
   - Evidence: [Data/examples]
   - Relevance to our game: [How it helps us]

2. **[Trend Name]**
   - Evidence: [Data/examples]
   - Relevance to our game: [How it helps us]

### Declining Trends (Risks)
1. **[Trend Name]**
   - Evidence: [Data/examples]
   - How to mitigate: [Our approach]

### Stable Trends (Foundations)
1. **[Trend Name]** - [Why it matters]

---

## Market Position

### Positioning Statement
```
For [TARGET AUDIENCE] who want [DESIRE/NEED],
[GAME TITLE] is a [GENRE] that provides [KEY BENEFIT].
Unlike [MAIN COMPETITOR], our game [KEY DIFFERENTIATOR].
```

### Unique Selling Propositions (USPs)
1. **[USP 1]:** [Explanation]
2. **[USP 2]:** [Explanation]
3. **[USP 3]:** [Explanation]

### Store Tags/Keywords
Primary: [tag1], [tag2], [tag3]
Secondary: [tag4], [tag5], [tag6]

---

## Pricing Strategy

### Recommended Price Point
**$[XX.XX]**

### Justification
- Competitor prices: $[range]
- Content amount: [comparison]
- Quality expectations: [explanation]
- Target audience price sensitivity: [assessment]

### Price Comparison
| Game | Price | Content Hours | $/Hour |
|------|-------|---------------|--------|
| Competitor 1 | $ | hrs | $ |
| Competitor 2 | $ | hrs | $ |
| Our Game | $ | hrs | $ |

### Monetization Strategy
- [ ] Premium (one-time purchase)
- [ ] Free-to-play with MTX
- [ ] Premium + DLC
- [ ] Subscription
- [ ] Early Access → Full Release

---

## Release Timing

### Recommended Window
**[Season Year]** (e.g., Q2 2025)

### Reasoning
- Competitor releases: [Known releases to avoid]
- Seasonal factors: [Summer drought, holiday season, etc.]
- Event opportunities: [Game shows, sales events]

### Key Dates to Consider
- [ ] Steam Next Fest: [Date]
- [ ] Summer Game Fest: [Date]
- [ ] Steam Summer Sale: [Date]
- [ ] Holiday Season: [Date]

---

## Platform Strategy

### Primary Platform
**[Platform]** - [Why]

### Secondary Platforms
1. [Platform] - [Timeline for port]
2. [Platform] - [Timeline for port]

### Platform-Specific Considerations
| Platform | Audience Size | Competition | Technical | Priority |
|----------|---------------|-------------|-----------|----------|
| Steam | | | | |
| Console | | | | |
| Mobile | | | | |

---

## Marketing Channels

### Primary Channels
1. **[Channel]** - [Strategy]
2. **[Channel]** - [Strategy]

### Community Building
- Discord server
- Reddit presence
- Social media strategy

### Influencer/Press Strategy
- Target outlets: [List]
- Target influencers: [List]
- Outreach timing: [When]

---

## Risk Assessment

### Market Risks
| Risk | Likelihood | Impact | Mitigation |
|------|------------|--------|------------|
| [Risk 1] | Low/Med/High | Low/Med/High | [Strategy] |
| [Risk 2] | Low/Med/High | Low/Med/High | [Strategy] |

---

## Opportunity Summary

### Key Opportunities
1. [Opportunity 1]
2. [Opportunity 2]
3. [Opportunity 3]

### Key Challenges
1. [Challenge 1]
2. [Challenge 2]
3. [Challenge 3]

### Overall Market Fit Assessment
**[Strong / Moderate / Weak]**

[Summary paragraph explaining the assessment]

---

## Recommendations

1. **[Recommendation 1]**
2. **[Recommendation 2]**
3. **[Recommendation 3]**

---

*Analysis by Marcus, GD-KS Market Analyst*
*Generated: [Date]*
