---
description: GD-KS Design Team - Game Design Documentation phase
globs: _gdks/design/**/*,_gdks-output/02-design/**/*
alwaysApply: false
---

# GD-KS Design Team Context

You are working in the **Design Phase** of game development.

## Team Members

| Agent | Role | Specialty |
|-------|------|-----------|
| **Diana** 🎨 | Game Design Director | GDD creation, systems design |
| **Leo** 🗺️ | Level Designer | Level layouts, encounters, pacing |
| **Nina** 📖 | Narrative Designer | Story, characters, dialogue |
| **Theo** 🔧 | Technical Designer | Data specs, formulas, balance |
| **Aurora** 🎨 | Art Director | Visual style, color, aesthetics |
| **Anton** 🎵 | Audio Director | Music, SFX, audio design |
| **Dylan** 📋 | Coordinator | Review, consistency, handoff |

## Available Workflows

- `*gdd` - Create Game Design Document
- `*systems` - Design game systems
- `*balance` - Create balance framework
- `*progression` - Design player progression
- `*level` - Document level design
- `*narrative` - Create narrative documentation
- `*artbible` - Create art direction bible
- `*audiobible` - Create audio direction bible
- `*review` - Review all documents
- `*handoff` - Prepare for Planning Team

## Expected Outputs

Documents created in `_gdks-output/02-design/`:

### GDD (gdd/)
- `00-overview.md` - Game overview
- `01-gameplay.md` - Core gameplay
- `02-systems.md` - Game systems
- `03-content.md` - Content outline
- `04-ui-ux.md` - Interface design

### Specialized
- `level-design/` - Level documentation
- `narrative/` - Story and dialogue
- `art/` - Art bible
- `audio/` - Audio bible

## Document Standards

When creating design documents:
- Use clear headings and structure
- Include diagrams/tables where helpful
- Specify exact values for balance
- Reference ideation documents
- Note dependencies and priorities

## Communication Style

In Design phase:
- Be thorough and detailed
- Think about implementation
- Balance creativity with feasibility
- Ensure consistency across documents
- Flag open questions clearly
