// generated 8x8 4bpp HUD font (digits, A-Z, ' :-!'). ink = color 1.
#ifndef GBA_FONT_H
#define GBA_FONT_H

#define GBA_FONT_NTILES 40
static const unsigned int gba_font_tiles[320] = {0,0,0,0,0,0,0,0,4368,65537,69633,65793,65553,65537,4368,0,256,272,256,256,256,256,4368,0,4368,65537,65536,4096,256,16,69905,0,69905,4096,256,4096,65536,65537,4368,0,4096,4352,4112,4097,69905,4096,4096,0,69905,1,4369,65536,65536,65537,4368,0,4352,16,1,4369,65537,65537,4368,0,69905,65536,4096,256,16,16,16,0,4368,65537,65537,4368,65537,65537,4368,0,4368,65537,65537,69904,65536,4096,272,0,4368,65537,65537,69905,65537,65537,65537,0,4369,65537,65537,4369,65537,65537,4369,0,4368,65537,1,1,1,65537,4368,0,273,4097,65537,65537,65537,4097,273,0,69905,1,1,4369,1,1,69905,0,69905,1,1,4369,1,1,1,0,4368,65537,1,69889,65537,65537,69904,0,65537,65537,65537,69905,65537,65537,65537,0,4368,256,256,256,256,256,4368,0,69888,4096,4096,4096,4096,4097,272,0,65537,4097,257,17,257,4097,65537,0,1,1,1,1,1,1,69905,0,65537,69649,65793,65793,65537,65537,65537,0,65537,65537,65553,65793,69633,65537,65537,0,4368,65537,65537,65537,65537,65537,4368,0,4369,65537,65537,4369,1,1,1,0,4368,65537,65537,65537,65793,4097,65808,0,4369,65537,65537,4369,257,4097,65537,0,69904,1,1,4368,65536,65536,4369,0,69905,256,256,256,256,256,256,0,65537,65537,65537,65537,65537,65537,4368,0,65537,65537,65537,65537,65537,4112,256,0,65537,65537,65537,65793,65793,69649,65537,0,65537,65537,4112,256,4112,65537,65537,0,65537,65537,4112,256,256,256,256,0,69905,65536,4096,256,16,1,69905,0,0,256,256,0,256,256,0,0,0,0,0,69905,0,0,0,0,256,256,256,256,256,0,256,0};
static const unsigned char gba_font_map[96] = {0,39,0,0,0,0,0,0,0,0,0,0,0,38,0,0,1,2,3,4,5,6,7,8,9,10,37,0,0,0,0,0,0,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};

#endif