export class SplatTree { constructor(maxDepth: any, maxPositionsPerNode: any); maxDepth: any; maxPositionsPerNode: any; splatBuffer: any; sceneDimensions: any; sceneMin: any; sceneMax: any; rootNode: SplatTreeNode; addedIndexes: {}; nodesWithIndexes: any[]; processSplatBuffer(splatBuffer: any, filterFunc?: () => boolean): void; processNode(node: any, splatBuffer: any): void; countLeaves(): number; visitLeaves(visitFunc: any): void; } import { SplatTreeNode } from "./SplatTreeNode.js";