export class Raycaster { constructor(origin: any, direction: any); ray: Ray; setFromCameraAndScreenPosition(camera: any, screenPosition: any, screenDimensions: any): void; intersectSplatMesh(splatMesh: any, outHits?: any[]): void; castRayAtSplatTreeNode(ray: any, splatTree: any, node: any, outHits?: any[]): void; } import { Ray } from "./Ray.js";