export class SceneHelper { static buildDebugMaterial(color: any): any; static buildFocusMarkerMaterial(color: any): any; constructor(scene: any); scene: any; splatRenderTarget: any; renderTargetCopyMaterial: any; renderTargetCopyQuad: any; renderTargetCopyCamera: any; meshCursor: any; focusMarker: any; controlPlane: any; updateSplatRenderTargetForRenderDimensions(width: any, height: any): void; setupRenderTargetCopyObjects(): void; setupMeshCursor(): void; destroyMeshCursor(): void; setMeshCursorVisibility(visible: any): void; setMeshCursorPosition(position: any): void; positionAndOrientMeshCursor(position: any, camera: any): void; setupFocusMarker(): void; updateFocusMarker: (position: any, camera: any, viewport: any) => void; setFocusMarkerVisibility(visible: any): void; setFocusMarkerOpacity(opacity: any): void; getFocusMarkerOpacity(): any; setupControlPlane(): void; setControlPlaneVisibility(visible: any): void; positionAndOrientControlPlane: (position: any, up: any) => void; addDebugMeshes(): void; debugRoot: any; secondaryDebugRoot: any; createDebugMeshes(renderOrder: any): any; createSecondaryDebugMeshes(renderOrder: any): any; }