import { GameMap } from './types'; export declare const initialState: { selected: number; /** * [stage1, stage2, ...] */ stages: GameMap[]; mine: GameMap[]; ours: GameMap[]; }; export declare const actions: { setFloor: import("typescript-fsa").ActionCreator; setStages: import("typescript-fsa").ActionCreator; setMine: import("typescript-fsa").ActionCreator; setOurs: import("typescript-fsa").ActionCreator; }; declare const floor: (state: { selected: number; /** * [stage1, stage2, ...] */ stages: GameMap[]; mine: GameMap[]; ours: GameMap[]; } | undefined, action: import("typescript-fsa").Action) => { selected: number; /** * [stage1, stage2, ...] */ stages: GameMap[]; mine: GameMap[]; ours: GameMap[]; }; export default floor; export declare const reducers: { floor: (state: { selected: number; /** * [stage1, stage2, ...] */ stages: GameMap[]; mine: GameMap[]; ours: GameMap[]; } | undefined, action: import("typescript-fsa").Action) => { selected: number; /** * [stage1, stage2, ...] */ stages: GameMap[]; mine: GameMap[]; ours: GameMap[]; }; }; export declare const epic: import("redux-observable").Epic, import("redux").Action, void, any>;