import { FrameGraphHandle } from '../../framegraph/FrameGraphHandle'; import { FrameGraphPass } from '../../framegraph/FrameGraphPass'; import { PassNode } from '../../framegraph/PassNode'; import { FrameGraphSystem } from '../../framegraph/System'; import { IView } from '../IRendererService'; import { IRenderPass } from './IRenderPass'; export interface RenderPassData { output: FrameGraphHandle; } export declare class RenderPass implements IRenderPass { static IDENTIFIER: string; private readonly mesh; private readonly geometry; private readonly material; private readonly cullable; private readonly transform; private readonly hierarchy; private readonly frameGraphSystem; private readonly engine; private readonly resourcePool; private modelCache; setup: (fg: FrameGraphSystem, passNode: PassNode, pass: FrameGraphPass) => void; execute: (fg: FrameGraphSystem, pass: FrameGraphPass, views: IView[]) => Promise; renderView(view: IView): void; private renderMesh; private initMesh; private initView; }