import { Component } from '../..'; import { NonFunctionProperties } from '../../ComponentManager'; /** * @see https://doc.babylonjs.com/how_to/optimizing_your_scene#changing-mesh-culling-strategy */ export declare enum Strategy { Standard = 0 } export declare class CullableComponent extends Component { strategy: Strategy; visibilityPlaneMask: number; visible: boolean; constructor(data: Partial>); }