import { ISystem } from '../../ISystem'; import { IModelInitializationOptions } from '../renderer/IModel'; import { MaterialComponent } from './MaterialComponent'; export declare class MaterialSystem implements ISystem { private readonly material; private readonly engine; private readonly shaderModule; execute(): Promise; tearDown(): void; /** * @see https://threejs.org/docs/#api/en/materials/ShaderMaterial */ createShaderMaterial(params: { vertexShader: string; fragmentShader: string; cull?: IModelInitializationOptions['cull']; depth?: IModelInitializationOptions['depth']; blend?: IModelInitializationOptions['blend']; }): import("../..").Component & MaterialComponent; }