import { FrameGraphHandle } from './FrameGraphHandle'; import { FrameGraphSystem } from './System'; import { VirtualResource } from './VirtualResource'; export declare class PassNode { name: string; /** * count resources that have a reference to this pass node */ refCount: number; /** * set by FG system */ hasSideEffect: boolean; /** * during FG's compile, create before executing */ devirtualize: VirtualResource[]; /** * during FG's compile, destroy after executing */ destroy: VirtualResource[]; reads: FrameGraphHandle[]; writes: FrameGraphHandle[]; read(handle: FrameGraphHandle): FrameGraphHandle; sample(handle: FrameGraphHandle): FrameGraphHandle; write(fg: FrameGraphSystem, handle: FrameGraphHandle): FrameGraphHandle; }