using System.Collections; using System.Collections.Generic; using UnityEngine; using jeanf.tooltip; using UnityEngine.UI; using UnityEngine.InputSystem; using UnityEngine.InputSystem.XR; using UnityEngine.InputSystem.Users; namespace jeanf.vrplayer { [CreateAssetMenu(fileName = "ControlsTooltipSO", menuName = "Tooltips/ControlsTooltipSO", order = 1)] public class InputTooltipSO : TooltipSO { public string actionToAccomplish; public ActionSO actionSO; public override string Tooltip { get { if (actionSO != null) { return $"{actionToAccomplish} Bindings to {actionSO.actionName}"; } else { return $"{actionToAccomplish}"; } } } } }