using jeanf.EventSystem; using UnityEngine; using UnityEngine.Events; namespace jeanf.vrplayer { [CreateAssetMenu(menuName = "Events/XRBaseInteractor Event Channel")] public class XRBaseInteractorEventChannelSO : DescriptionBaseSO { public UnityAction OnEventRaised; public void RaiseEvent(UnityEngine.XR.Interaction.Toolkit.Interactors.XRBaseInteractor value) { OnEventRaised?.Invoke(value); } } }