using UnityEngine; using UnityEditor; namespace jeanf.vrplayer { #if UNITY_EDITOR [CustomEditor(typeof(PoseContainer))] public class PoseContainerEditor : Editor { private PoseContainer poseContainer = null; private void OnEnable() { poseContainer = (PoseContainer)target; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Open Pose Editor")) PoseWindow.Open(poseContainer.pose); } } #endif }