using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace jeanf.vrplayer { [CustomEditor(typeof(PlayerActionManager))] public class CreatePlayerActionsEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); PlayerActionManager playerActionManager = (PlayerActionManager)target; if (GUILayout.Button("Create Player Actions")) { playerActionManager.CreatePlayerActions(); } } } }