{
  "name": "fr.jeanf.automaticdoorsystem",
  "version": "2.18.0",
  "displayName": "Automatic Door System",
  "description": "A high-performance automatic door system using Unity ECS (Entities) with pooled audio and colliders.\nSupports rotating and sliding doors, single and double configurations.\nFeatures   distance-based culling, object pooling for AudioSources and BoxColliders, and seamless subscene integration for optimal performance with hundreds of doors.",
  "unity": "6000.0",
  "repository": {
    "url": "https://github.com/lejeanf/AutomaticDoorSystem",
    "type": "git",
    "revision": "2d87bb968f26453b76289aeeadff121f6ca1d820"
  },
  "keywords": [
    "jeanf",
    "doorsystem",
    "doors",
    "ecs",
    "entities",
    "automatic",
    "pooling"
  ],
  "author": {
    "name": "Jean-François Robin",
    "email": "robin.jeanfrancois@gmail.com",
    "url": "https://jeanfrancoisrobin.art"
  },
  "dependencies": {
    "fr.jeanf.eventsystem": "0.1.124",
    "fr.jeanf.audiosystems": "0.5.1",
    "fr.jeanf.scenemanagement": "0.7.14",
    "fr.jeanf.propertydrawer": "1.2.4",
    "com.unity.entities": "1.4.4",
    "com.unity.entities.graphics": "1.4.17"
  },
  "samples": [
    {
      "displayName": "Audio Configurations",
      "description": "Sample DoorAudioConfiguration assets with placeholder audio clip references.",
      "path": "Samples~/Audio"
    },
    {
      "displayName": "Doors",
      "description": "Ready-to-use doors with configuration & proper hierarchy, colliders, and trigger volumes configured.",
      "path": "Samples~/Doors"
    },
    {
      "displayName": "Example Scene",
      "description": "Complete example scene demonstrating the door system setup with subscenes, DoorManagement, and DoorIdentifiers.",
      "path": "Samples~/Scenes"
    }
  ]
}
