/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ // taken from https://github.com/microsoft/vscode/tree/main/src/vs/base/common const LANGUAGE_DEFAULT = 'en'; let _isWindows = false; let _isMacintosh = false; let _isLinux = false; let _isNative = false; let _isWeb = false; let _isIOS = false; let _locale: string | undefined = undefined; let _language: string = LANGUAGE_DEFAULT; let _translationsConfigFile: string | undefined = undefined; let _userAgent: string | undefined = undefined; interface NLSConfig { locale: string; availableLanguages: { [key: string]: string }; _translationsConfigFile: string; } export interface IProcessEnvironment { [key: string]: string; } export interface INodeProcess { platform: 'win32' | 'linux' | 'darwin'; env: IProcessEnvironment; nextTick: Function; versions?: { electron?: string; }; sandboxed?: boolean; // Electron type?: string; cwd(): string; } declare const process: INodeProcess; declare const global: any; interface INavigator { userAgent: string; language: string; maxTouchPoints?: number; } declare const navigator: INavigator; declare const self: any; const _globals = typeof self === 'object' ? self : typeof global === 'object' ? global : ({} as any); let nodeProcess: INodeProcess | undefined = undefined; if (typeof process !== 'undefined') { // Native environment (non-sandboxed) nodeProcess = process; } else if (typeof _globals.vscode !== 'undefined') { // Native environment (sandboxed) nodeProcess = _globals.vscode.process; } const isElectronRenderer = typeof nodeProcess?.versions?.electron === 'string' && nodeProcess.type === 'renderer'; export const isElectronSandboxed = isElectronRenderer && nodeProcess?.sandboxed; // Web environment if (typeof navigator === 'object' && !isElectronRenderer) { _userAgent = navigator.userAgent; _isWindows = _userAgent.indexOf('Windows') >= 0 || _userAgent.indexOf('win32') >= 0; _isMacintosh = _userAgent.indexOf('Macintosh') >= 0; _isIOS = (_userAgent.indexOf('Macintosh') >= 0 || _userAgent.indexOf('iPad') >= 0 || _userAgent.indexOf('iPhone') >= 0) && !!navigator.maxTouchPoints && navigator.maxTouchPoints > 0; _isLinux = _userAgent.indexOf('Linux') >= 0; _isWeb = true; _locale = navigator.language; _language = _locale; } // Native environment else if (typeof nodeProcess === 'object') { _isWindows = nodeProcess.platform === 'win32'; _isMacintosh = nodeProcess.platform === 'darwin'; _isLinux = nodeProcess.platform === 'linux'; _locale = LANGUAGE_DEFAULT; _language = LANGUAGE_DEFAULT; const rawNlsConfig = nodeProcess.env['VSCODE_NLS_CONFIG']; if (rawNlsConfig) { try { const nlsConfig: NLSConfig = JSON.parse(rawNlsConfig); const resolved = nlsConfig.availableLanguages['*']; _locale = nlsConfig.locale; // VSCode's default language is 'en' _language = resolved ? resolved : LANGUAGE_DEFAULT; _translationsConfigFile = nlsConfig._translationsConfigFile; } catch (e) {} } _isNative = true; } // Unknown environment else { console.error('Unable to resolve platform.'); } export const enum Platform { Web, Mac, Linux, Windows, } export function PlatformToString(platform: Platform) { switch (platform) { case Platform.Web: return 'Web'; case Platform.Mac: return 'Mac'; case Platform.Linux: return 'Linux'; case Platform.Windows: return 'Windows'; } } let _platform: Platform = Platform.Web; if (_isMacintosh) { _platform = Platform.Mac; } else if (_isWindows) { _platform = Platform.Windows; } else if (_isLinux) { _platform = Platform.Linux; } export const isWindows = _isWindows; export const isMacintosh = _isMacintosh; export const isLinux = _isLinux; export const isNative = _isNative; export const isWeb = _isWeb; export const isIOS = _isIOS; export const platform = _platform; export const userAgent = _userAgent; /** * The language used for the user interface. The format of * the string is all lower case (e.g. zh-tw for Traditional * Chinese) */ export const language = _language; export namespace Language { export function value(): string { return language; } export function isDefaultVariant(): boolean { if (language.length === 2) { return language === 'en'; } else if (language.length >= 3) { return language[0] === 'e' && language[1] === 'n' && language[2] === '-'; } else { return false; } } export function isDefault(): boolean { return language === 'en'; } } /** * The OS locale or the locale specified by --locale. The format of * the string is all lower case (e.g. zh-tw for Traditional * Chinese). The UI is not necessarily shown in the provided locale. */ export const locale = _locale; /** * The translatios that are available through language packs. */ export const translationsConfigFile = _translationsConfigFile; export const globals: any = _globals; interface ISetImmediate { (callback: (...args: any[]) => void): void; }