/** * Returns `true` if the given quadratic bezier is obtuse, `false` otherwise (i.e. * `false` if acute). * * Obtuse here is defined as follows: let the quad form a triangle through its * control points P0, P1, P2 where P0 and P2 are the endpoints. If both interior * angles ∠P0 and ∠P2 are <= 90 degrees then the quad is considered acute, * otherwise it is considered obtuse. * * @doc mdx */ declare function isQuadObtuse(ps: number[][]): boolean; export { isQuadObtuse };