import { ActionRowBuilder, ButtonBuilder, InteractionEditReplyOptions, Message, MessageEditOptions, MessagePayload, User, } from 'discord.js'; import { EventEmitter } from 'node:events'; import { BaseConstructorOptions, ButtonStyle, DeepRequired, MessageType } from './Base'; export interface TriviaConstructorOptions extends BaseConstructorOptions { embed?: { title?: string; color?: string; description?: string; }; mode?: 'single' | 'multiple'; timeoutTime?: number; buttonStyle?: ButtonStyle; trueButtonStyle?: ButtonStyle; falseButtonStyle?: ButtonStyle; difficulty: 'easy' | 'medium' | 'hard'; winMessage?: string; loseMessage?: string; errMessage?: string; } export class Trivia extends EventEmitter { options: DeepRequired>; message: MessageType; selected: string | number | null; trivia: | {} | { question: string; difficulty: string; category: string; answer: string; options: string[]; }; on( eventName: 'gameOver', listener: (result: { result: 'win' | 'lose'; player: User; question: Trivia['trivia']; selected: string | number | null; }) => void ): this; once(...args: Parameters): this; constructor(options: TriviaConstructorOptions); sendMessage( content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions) ): Promise; startGame(): Promise; gameOver(msg: Message, result: boolean): Promise; getComponents(gameOver: boolean): [ActionRowBuilder]; getTriviaQuestion(): Promise; }