import { ActionRowBuilder, ButtonBuilder, InteractionEditReplyOptions, Message, MessageEditOptions, MessagePayload, User, } from 'discord.js'; import { EventEmitter } from 'node:events'; import { BaseConstructorOptions, ButtonStyle, DeepRequired, MessageType } from './Base'; export interface FindEmojiConstructorOptions extends BaseConstructorOptions { embed?: { title?: string; color?: string; description?: string; findDescription?: string; }; timeoutTime?: number; hideEmojiTime?: number; buttonStyle?: ButtonStyle; emojis?: string[]; winMessage?: string; loseMessage?: string; timeoutMessage?: string; } export class FindEmoji extends EventEmitter { options: DeepRequired>; message: MessageType; emojis: string[]; selected: string | null; emoji: string | null; on( eventName: 'gameOver', listener: (result: { result: 'win' | 'lose' | 'timeout'; player: User; selectedEmoji: string | null; correctEmoji: string | null; }) => void ): this; once(...args: Parameters): this; constructor(options: FindEmojiConstructorOptions); sendMessage( content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions) ): Promise; startGame(): Promise; gameOver(msg: Message, result: boolean): Promise; getComponents(showEmoji: boolean): ActionRowBuilder[]; }