import { InteractionEditReplyOptions, Message, MessageEditOptions, MessagePayload, User } from 'discord.js'; import { Approve, ApproveConstructorOptions } from './Approve'; import { BaseConstructorOptions, ButtonStyle, DeepRequired, MessageType } from './Base'; export interface Connect4ConstructorOptions extends BaseConstructorOptions { opponent: User; embed?: { title?: string; statusTitle?: string; color?: string; }; emojis?: { board?: string; player1?: string; player2?: string; }; timeoutTime?: number; buttonStyle?: ButtonStyle; turnMessage?: string; winMessage?: string; tieMessage?: string; timeoutMessage?: string; requestMessage?: string; rejectMessage?: string; } export class Connect4 extends Approve { options: DeepRequired>; message: MessageType; opponent: User; player1Turn: boolean; gameBoard: string[]; on( eventName: 'gameOver', listener: (result: { result: 'win' | 'tie' | 'timeout'; player: User; opponent: User }) => void ): this; once(...args: Parameters): this; constructor(options: ApproveConstructorOptions & Connect4ConstructorOptions); getBoardContent(): string; sendMessage( content: string | MessagePayload | (IsSlashGame extends true ? InteractionEditReplyOptions : MessageEditOptions) ): Promise; startGame(): Promise; connect4Game(msg: Message): Promise; handleButtons(msg: Message): void; gameOver(msg: Message, result: 'win' | 'tie' | 'timeout'): Promise; getPlayerEmoji(): string; getTurnMessage(msg?: string): string; isBoardFull(): boolean; foundCheck(blockX: number, blockY: number): boolean; }