export declare type FireworksInput = { x: number; y: number; count?: number; colors?: string[]; canvasWidth?: number; canvasHeight?: number; canvasTopOffset?: number; canvasLeftOffset?: number; bubbleSizeMinimum?: number; bubbleSizeMaximum?: number; bubbleSpeedMinimum?: number; bubbleSpeedMaximum?: number; particleTimeout?: number; parentNode?: HTMLElement; }; export declare type Particle = { x: number; y: number; yVel: number; speed: number; radius: number; opacity: number; gravity: number; rotation: number; friction: number; color: string; }; export default fireworks; export declare function fireworks(opts: FireworksInput): void;