import { WebGLRenderTarget, WebGLRenderTargetOptions } from '../../thirdparty/three/imports'; import { DepthTexture3D } from '../textures/DepthTexture3D'; import { Texture3D } from '../textures/Texture3D'; export class WebGLRenderTarget3D { _target: WebGLRenderTarget; get texture() { const text = Texture3D.get(this._target.texture); return text; } get depthTexture() { const depthTexture3D = DepthTexture3D.get(this._target.depthTexture); return depthTexture3D; } set depthTexture(v) { this._target.depthTexture = v._texture; } get stencilBuffer() { return this._target.stencilBuffer; } set stencilBuffer(v) { this._target.stencilBuffer = v; } constructor(width?: number, height?: number, options?: WebGLRenderTargetOptions) { this._target = new WebGLRenderTarget(width, height, options); } dispose() { this._target.dispose(); } setSize(width: number, height: number, depth?: number) { this._target.setSize(width, height, depth); } }