import { WebGLCubeRenderTarget, WebGLRenderTargetOptions } from '../../thirdparty/three/imports'; export class WebGLCubeRenderTarget3D { _target: WebGLCubeRenderTarget; get texture() { return this._target.texture; } set texture(v) { this._target.texture = v; } constructor(size = 1, options: WebGLRenderTargetOptions = {}) { this._target = new WebGLCubeRenderTarget(size, options); } }