import { RegisterComponent } from '@feng3d/ecs'; import { Sprite } from '../../thirdparty/three/imports'; import { BufferGeometry3D } from '../core/BufferGeometry3D'; import { Component3D } from '../core/Component3D'; import { SpriteMaterial3D } from '../materials/SpriteMaterial3D'; declare module '@feng3d/ecs' { interface ComponentMap { Sprite3D: Sprite3D; } } /** * 包装`three`中`Sprite` */ @RegisterComponent({ name: 'Sprite3D' }) export class Sprite3D extends Component3D { private _sprite: Sprite; get geometry() { return this._geometry; } set geometry(v) { this._geometry = v; if (this._sprite) { this._sprite.geometry = this._geometry?._geometry; } } private _geometry: BufferGeometry3D; get material() { return this._material; } set material(v) { this._material = v; if (this._sprite) { this._sprite.material = this._material?._material; } } private _material: SpriteMaterial3D; init() { super.init(); this._sprite = new Sprite(this.material?._material); this._entity._group.add(this._sprite); this._entity.isSprite = true; } destroy(): void { this._entity._group.remove(this._sprite); this._sprite = null; this._entity.isSprite = false; super.destroy(); } }