import { Light } from '../../thirdparty/three/imports'; import { Component3D } from '../core/Component3D'; export abstract class Light3D extends Component3D { _light: Light; get castShadow() { return this._light.castShadow; } set castShadow(v) { this._light.castShadow = v; } get color() { return this._light.color; } set color(v) { this._light.color = v; } get intensity() { return this._light.intensity; } set intensity(v) { this._light.intensity = v; } init() { super.init(); this.entity._group.add(this._light); this.entity.isLight = true; } destroy(): void { this.entity._group.remove(this._light); this.entity.isLight = false; this._light = null; super.destroy(); } }