import { WebGLShadowMap } from '../../../thirdparty/three/imports'; export declare class WebGLShadowMap3D { _webGLShadowMap: WebGLShadowMap; get enabled(): boolean; set enabled(v: boolean); get type(): "BasicShadowMap" | "PCFShadowMap" | "PCFSoftShadowMap" | "VSMShadowMap"; set type(v: "BasicShadowMap" | "PCFShadowMap" | "PCFSoftShadowMap" | "VSMShadowMap"); static get(webGLShadowMap: WebGLShadowMap): WebGLShadowMap3D; private static _map; } //# sourceMappingURL=WebGLShadowMap3D.d.ts.map