import { WebGLRenderTarget, WebGLRenderTargetOptions } from '../../thirdparty/three/imports'; import { DepthTexture3D } from '../textures/DepthTexture3D'; import { Texture3D } from '../textures/Texture3D'; export declare class WebGLRenderTarget3D { _target: WebGLRenderTarget; get texture(): Texture3D; get depthTexture(): DepthTexture3D; set depthTexture(v: DepthTexture3D); get stencilBuffer(): boolean; set stencilBuffer(v: boolean); constructor(width?: number, height?: number, options?: WebGLRenderTargetOptions); dispose(): void; setSize(width: number, height: number, depth?: number): void; } //# sourceMappingURL=WebGLRenderTarget3D.d.ts.map