import { vec3 } from 'gl-matrix'; import { REGL } from './regl'; import { Framebuffer2D } from 'regl'; declare type envmap2dOpts = { sunDirection?: vec3 | number[]; resolution?: number; envFBO?: Framebuffer2D; }; export declare function create2DSkyMapRenderer(regl: REGL): (opts: envmap2dOpts) => Framebuffer2D; export {};