{"version":3,"file":"brightness.min.mjs","names":[],"sources":["../../../../src/filters/shaders/brightness.ts"],"sourcesContent":["export const fragmentSource = `\n  precision highp float;\n  uniform sampler2D uTexture;\n  uniform float uBrightness;\n  varying vec2 vTexCoord;\n  void main() {\n    vec4 color = texture2D(uTexture, vTexCoord);\n    color.rgb += uBrightness;\n    gl_FragColor = color;\n  }\n`;\n"],"mappings":"AAAA,MAAa,EAAiB;;;;;;;;;;EAAA,OAAA,KAAA"}