export declare const fragmentSource = "\n precision highp float;\n uniform sampler2D uTexture;\n uniform float uSaturation;\n varying vec2 vTexCoord;\n void main() {\n vec4 color = texture2D(uTexture, vTexCoord);\n float rgMax = max(color.r, color.g);\n float rgbMax = max(rgMax, color.b);\n color.r += rgbMax != color.r ? (rgbMax - color.r) * uSaturation : 0.00;\n color.g += rgbMax != color.g ? (rgbMax - color.g) * uSaturation : 0.00;\n color.b += rgbMax != color.b ? (rgbMax - color.b) * uSaturation : 0.00;\n gl_FragColor = color;\n }\n"; //# sourceMappingURL=saturation.d.ts.map