export declare const fragmentSource = "\n precision highp float;\n uniform sampler2D uTexture;\n uniform int uInvert;\n uniform int uAlpha;\n varying vec2 vTexCoord;\n void main() {\n vec4 color = texture2D(uTexture, vTexCoord);\n if (uInvert == 1) {\n if (uAlpha == 1) {\n gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,1.0 -color.a);\n } else {\n gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n }\n } else {\n gl_FragColor = color;\n }\n }\n"; //# sourceMappingURL=invert.d.ts.map