export declare const fragmentSource = "\n precision highp float;\n uniform sampler2D uTexture;\n uniform float uContrast;\n varying vec2 vTexCoord;\n void main() {\n vec4 color = texture2D(uTexture, vTexCoord);\n float contrastF = 1.015 * (uContrast + 1.0) / (1.0 * (1.015 - uContrast));\n color.rgb = contrastF * (color.rgb - 0.5) + 0.5;\n gl_FragColor = color;\n }"; //# sourceMappingURL=constrast.d.ts.map